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Title: 岩谷徹第3回インタビュー前半: 『キューティQ』『パックマン』におけるゲーム開発・企画の手法
Other Titles: Tohru Iwatani, Oral History (3rd, 1): How to Plan and Develop Games in the Case of Cutie Q and Packman
Authors: 生稲, 史彦
福田, 一史
鴫原, 盛之
Other Authors: Ritsumeikan Center for Game Studies
Issue Date: Feb-2019
Publisher: Institute of Innovation Research, Hitotsubashi University
Physical Description: 45, [1]p
Series/Report no.: IIR Working Paper ; No. 19-07
Description: ゲーム産業生成におけるイノベーションの分野横断的なオーラル・ヒストリー事業
Language: jpn
Text Version: publisher
Appears in Collections:IIR Working Paper

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